![]() ![]() I never really realized till now that there isn't really any consequential unit direction, funny.Edit-shooting bolts from the ass is certainly something to think about actually. though a lite version without graphical tiles is available for download on the. ![]() I bet it will greatly reduce a large barrier to new people, and I think that's great.I think the be ramps are really gonna be dependent on how the multiple layers are handled and how they stack with sat y 5-10 levels visible at once.I agree to the sprites not flipping, unless there is a direction already in play. KeeperRL borrows concepts from games such as Dungeon Keeper and. I think they really make it easier to understand the layers as someone has said. Awesome guys!I love the geometric solidness and sharp lines of what's going on with ramps. Things like these can be coded away, of course, but it is decidedly nontrivial for Toady to go over every action in the game and add in code to update facing, and I would rather he focus on more impactful stuff. Quote Plus it will look as weird as hell if you have something like a squad of crossbowdwarves exit a surface access tunnel and start shooting at invaders that are behind them, or a dwarf fighting a creature standing behind them (given how prevalent dodging is, this will happen a lot), or a dwarf eating food sitting on the table behind them, or any number of other wacky things. ![]()
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